Attack Stats

Armor Class 12

Initiative +3

Movement 30'

HP 6

Quarterstaff +3 1d6+1 bludgeoning
Dagger +5 1d4+3 piercing


Skills
+3 Acrobatics (Dex)
+2 Animal Handling (Wis)
+5 Arcana (Int) *

+1 Athletics (Str)
-1 Deception(Cha)
+3 History (Int)
+2 Insight (Wis)
-1 Intimidation (Cha)
+3 Investigation (Int)
+4 Medicine (Wis) *

+3 Nature (Int)
+2 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
+3 Religion (Int)
+3 Slight of Hand (Dex)
+3 Stealth (Dex)
+2 Survival (Wis)
Proficiencies
Proficiency bonus +2

Weapons:
Crossbow, light; Dagger; Dart; Quarterstaff; Sling
Languages:
Celestial; Common; Elvish; Gnomish
Tool Proficiencies: Alchemist's Supplies; Calligrapher's Supplies


Lvl 1 Wizard
Human/Tethyrian
Scribe background
Neutral Good alignment


Personality Traits.
Avid reader

Ideals.
To know answer to existance.

Bonds.
Hultz Mustart, my old mentor.

Flaws.
I sometimes ignore the people around me while studying some obcsure anomally in the enviroment.

Saving Throws

+1 Strength
+3 Dexterity
+0 Constitution
+5 Intelligence *
+4 Wisdom *
-1 Charisma

Features and Traits

Arcane Recovery When you finish a short rest, regain spell slots totaling no more that 1, and each must be 5th level or lower. (Use once/day)
Spellcasting

Equipment

140 GP
Alchemist's fire (1); Knife, small (1); Book(1); Rations (1 day); Wand (1);Ink pen (1); Bag of sand (1); Lamp (1); Spellbook (1); Backpack (1); Parchment (1); Ink (1); Component pouch (1)